Tuesday, February 24, 2009

3.1 hunter madness!!!

First of all before i even START to talk about the changes and etc, go read about them!!!
MMO-Champion
WoWinsider


Hunters
Skills: BM
  • *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.
That is awesome! Dual Spec AND free pet switch!?! This is awesome!
Marksmanship
Skills: MM
  • Kill Shot no longer has a minimum range. It can now be used in melee range.
About time! Now it will work properly!

Talents

  • Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)
Woosh! That is awesome, now it is worth specing into if you go MM and liked this skill! Woo!

  • Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).
Finally, made the talent useful! This is going to help so much and make the points put into it worth it so much more! GO GO MM!

  • Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)
Yay, with so much new talents its awesome they lowered the ranks! Now us hunters can spec into more skills and giggle!
Survival
Skills: SV
  • Disengage cooldown increased to 30 secs. (Previously was 25 secs)
Not much...to say...

Talents
  • Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.
This is nice, 1/2/3% AGI for giving mana regen? Even if...100% for 3% isnt really worth it...i think its going to still be 66% for 2% AGI boost, thats still nice!

  • Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)
Yesh! Now even non-SV hunters can spec into a decent trap talent, even if you dont choose to well, its nice to have it lower.

  • *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
Wooosh! Black arrow!?! Whaaaaaaaa? What is this madness?! But it does look sweet! And since...we do HAVE to have it for our ES. It does seems to be nice to have 6% boost since they made Sniper Training 6sec stand time for the buff. And with a 30sec CD, and it last 15 sec? That is awesome, a nice DoT we SV have!

  • Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
Not so much a buff or nerf....just...not worth specing into anymore IMO. I dont think there are going to be nice stand and shoot bosses much.

  • Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
Wooo, now we get a additional CC? That should help with Blizz wanting to make more CC-able mobs and what not.

  • T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)
Meh...even if we dont get that RNG stun, the improve damage is nice!

  • Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)
Well now you HAVE to trap dance for the lovely LnL but with the new skill they gave it doesnt seem TOO bad since it doesnt have a CD anymore from what it says at least.

  • Improved Wing Clip has been removed from the game.
Yay, a worthless skill IMO has been removed, i mean...if your in melee range attempting to fight please Disegage!

Glyphs!
  • Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
Lower CD, normal glyph IMO.

  • Glyph of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
Interesting chaning, not much really to say about it, i doubt i will choose this glyph to use for myself

  • Glyph of Wyvern Sting -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
This is awesome, no longer will my WS lose damage!

  • Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
Sweet! My snakes will live!!!

  • Glyph of the Hawk -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
Name change...nice. lol

  • Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.
Ohh, nice lowering of CD, i likes it!

  • Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.
-Drool- This is lovely! 4% boost to my already high crit?! NICE!!!

  • Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.
6sec lower CD on KS this is awesome! More KS in less time! Haha!

  • Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
Sweet, even more crits!!!

  • Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.
Nice, more range for PvP!

  • Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.
Sweet, now when we melee we can run and not die!!! By all means only melee if you have to!

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