Yes! That is right! Blues on hunter changes and such are out! Go over to
MMO-Champ or
WoWinsider!- Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
Yes! Finally much? No more spending so much gold on ammo! No more having to DEAL with ammo! No more auto-ammo addons! FINALLY! Woo! How ever they will do this is going to be interesting, i do think they might make it into something like they did with Non-combat pets/Mounts OR they might just create Sigals, Relics, or even Idols for hunters! That would be awesome! How they are going to implement haste given by quivers and ammo pouchs is going to be my surpise. I do think they should have it like a gem, buy an ammo pouch/quiver and equip it for the speed! So that way they dont cut down on LW profit and they should some how incorpirate Engineers in the process of making the "ammo" or some infinite ammo device or the such!
- A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
That is awesome! Now BMs WILL want to put 51pts! They did say they wanted to have skills that "force" you to put points into them if you choose to go that spec!
- Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
Ohh? SV Replenishment change? Seems interesting, i wonder how its going to be. And that hunter self buff looks awesome, be it % mana regen for how long or many times you have Replenishment up or whatever the case it looks good!
- Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
Nice! MM gets some love with that bad skill! Its awesome, as it maybe used by other classes, warriors, its better then what is live now!
- Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
Interesting, no longer do i have to keep track of my range? Thats good since some bosses are rather hard to get FAR away from. Would help that Loken fight now that you arent 30+ feet away from the boss and healer!
- We are also looking to add additional trap functionality to Survival.
Trap changes! About time, been hearing about changes for SUCH a long while. Im glad they finally decide to do it!
No comments:
Post a Comment